Face Me! - UV utility
Face Me! uses two selected faces as reference points for adjusting a UV map, letting them act as a single unit for more precise corrections. It moves, rotates, and scales the UVs of the chosen face, as shown in the demo video above.
It isn’t meant to be a powerhouse tool like World Aligner 2. Instead, it’s designed for subtle, fine-tuned adjustments where the geometry doesn’t differ drastically—such as nudging a brick seam into place, rotating and snapping a texture to match a neighboring face, or quickly fixing troublesome cylinder textures.
FAQ
The .zip doesn’t install in Blender
- Please un-zip the archive and install the .py script. Please enable file extensions if you can’t see it.
How do I activate an addon?
- Use this 20 sec guide – https://youtu.be/wOv4oHO5Kqg
DOCUMENTATION
Location
Panel
UV Editor & 3D Viewport ‣ UV ‣ Face Me!
Actions
Face Me!
Aligns the selected face’s UV map to the UV of the active fact, thus attempting to make the two seamless and flush with one another, by rotating, scaling and moving