MALLET: World Align
World Align provides seamless texture adjustment based on world coordinates, eliminating the need for manual tweaks and adjustments often required when UVs break due to rotations and positional variations. With World Align, simply select the object or specific faces, and with a single click, achieve precise adjustments in an instant.
Consider getting UV Aligner, as the addon also contains World Align in its toolset. UV Aligner enchances your workflow with precise UV adjustments that is essential for both hard and soft surface models - https://inlet.gumroad.com/l/mallet-uv-aligner
While Cube Project is typically considered the default solution, it struggles with consistency and fails to handle angles effectively. When applied to individual faces, it often leads to disastrous results. In contrast, World Align effortlessly handles such challenges and actively prevents issues, ensuring smooth texture alignment every time.
FAQ
The .zip doesn’t install in Blender
- Please un-zip the archive and install the .py script. Please enable file extensions if you can’t see it.
How do I activate an addon?
- Use this 20 sec guide – https://youtu.be/wOv4oHO5Kqg
What's the difference between World Align and UV Aligner
- UV Aligner has World Align integrated in itself by default, while World Align is its own standalone addon (separated from UV Aligner) in the case where only the World Align functions are wanted and not the rest that UV Aligner offers.
VIDEO DOCUMENTATION
DOCUMENTATION
Location
Panel
3D Viewport ‣ Sidebar ‣ Mallet
Actions
World
Will align the faces of all selected objects to the world. If clicked while in Edit Mode, it will only align the selected faces. Doing this ensures consistent scaling and positioning of materials across different objects, regardless of the objects’ own transforms. The operation’s progress is visible by opening the Blender Terminal before starting the process.
Settings
Scale
UV Mapping density factor which adjusts how “big” the world coordinate is. The Scale sets how many units of world space correspond to 1 tile of the UV map. A value of 4 means that every face of 4 meters will fit 1 full UV plane