Want to make a turntable or a sprite sheet by rendering a set number of images of different angles around a model? Or maybe you'd also want entire animation sequences?
Put in the right parameters and let the addon do its job in a quick and streamlined fashion. Use cases fall on showcasing a model with a turntable animation for a marketplace or showcasing, or in the case of creating sprite sheets for use with popular game engines, or inside Blender.
The addon Sprites 2D allows for the creation of 90s type of sprite behaviour with dynamic changes to the camera, which allows you to have the functionality inside Blender.
For advanced sprite utilities check out Sprites 2D ... but 3D - Dynamic 3D where you can get the dynamic effects and more in Blender's environment. Also you can get both that addon and this one at better value - https://inlet.gumroad.com/l/sprites-2d
Properties ‣ Scene ‣ Sprite 2D
Blender file “SpriteMakey.blend”
Renders and saves a .PNG sequence given the current settings and what’s inside the camera’s view. When baking, the camera orbits around the scene’s center as the script rotates the circular object in the middle. Make sure that on every frame and on every angle the target object does not clip outside the bounds of the camera
The number of images to render out. These will be at an equal distance apart from one another so as to create a full 360 degree view around the scene. The distance the camera will orbit for each image can be found by “image number / 360”, so an image number of 8 (default) will create 8 images at a 45 degree offset of one another
Whether to export the current single frame only or to export a range of frames (animation)
The file path to save to. “//” represents a reference to the file path the Blender file is saved to. So, a file name of “//man/running” will create a folder in the same location the current Blender file is saved to, with another folder inside it called “man”. This is where the images will save, or where the folders for the image sequence will save. The script is responsible for the exact name the PNG saves with
The start and end frame to render. The render includes the first frame and the last frame
This changes the names the files export with. By default the format includes “angle” and “frame” in the name to make it clearly apparent what the folder and file represent (“/angle_4/frame_23.png”). By using Minimum, it reduces this to just “/4/23.png”. This is added on top of the file path given.
In the Scene Preset
The cube is just for reference and you should delete it and place your model. You may move the camera and change its settings, as well as rotate its X Axis. Rotating the other axes is not recommended unless it’s a specific effect you want.