€17.41

Easy Bake - Texture, UV, Procedural Materials and more

1 rating
Buy this

Easy Bake - Texture, UV, Procedural Materials and more

€17.41
1 rating

You have a model that has more than 1 texture and material UV-mapped on it. Or maybe there's a lot of materials and textures. So now you want to combine them all into 1 where you can easily add or remove details from the materials. Usually you'd have to use Image Editor software to put all those materials together and then add it to Blender.

With Easy Bake the hassle of putting everything together is solved, as it combines all materials from the targeted object into 1 material that you can easily export as an image and edit if you want to. Or you can just directly UV map on it without any modifications.

One of the best functions this has is the ability for you to export procedural textures or texture combinations derived from Node Groups and alterations, something which is just not available in default Blender. By being able to export textures like this you can easily transfer that data anywhere with ease that's impossible without this addon.

Also, you can Merge Objects by exporting multiple objects' UV maps into 1 material. Such can be useful if you want to export in bulk for your Image Editor or other needs.


FAQ

What about Blender 4.0?

  • Easy Bake 1 will not be further developed, so Blender 3.6 will be the latest and most stable version of the addon. But that's where Easy Bake 2 comes to continue its work - https://inlet.gumroad.com/l/easy-bake-2

The .zip doesn’t install in Blender

  • Please un-zip the archive and install the .py script.

How do I activate an addon?

What’s the difference between a texture and material?

  • A texture is a 2D image of a color map, roughness map, normal map, bump map, like a png, jpg, tga… A material is the combination of those textures put together.

    In other words, the texture is the sources from which a material is made, and a material is the “surface properties” used on objects and surfaces.

    And now you just take these combinations and you export it as an image with UV Easy Bake for further optimization in Photoshop, GIMP… or for transfer to other software like Unity, Unreal…

Can I bake metallic maps?

  • You can, but the results can be unreliable.

VIDEO DOCUMENTATION

DOCUMENTATION

Location

Panel
Material Properties ‣ Easy Bake

Action

Bake
Baking will run on the selected object(s) and create a new image based from any enabled ‘map type’ (diffuse, normal, gloss, etc.). Each object can have its own settings. A mesh will be skipped if there is no valid UV Map set or no map type enabled. All baked images will be based off the shader setup in the materials of the selected object(s). They will bake on to the specified UV Map and will be saved inside Blender, and may be saved externally.

Settings

Name
The name the image will be generated with. Leave this blank to use the name of the model

Width
The size of the image on the x-axis

Height
The size of the image on the y-axis

File PathThe location the generated image will be saved to

Diffuse
Create an image from the base color or texture of an object’s surface, without any ‘shading’

Normal
Creates an image from the simulated ‘bumps and grooves’ which an object may have from its normal map

Gloss
Bake the shininess of a surface. Shininess may be used to simulate a reflective or metallic surface

Alpha
Bake the alpha map.

Emission
Bake the emission, which are parts of the texture that emits light or ‘glows’ 

Emission Strength
Bake the emission strength, which are parts of the texture that emits light or ‘glows’ 

Roughness
Bake the smooth or roughness of a material

Shadow
Bake the ‘shading’ currently being cast by light sources in your scene

AO
Bake the ambient occlusion, which is used to simulate subtle shadows created when objects are close together

Do not saveIf this is true, the generated image will not be saved. If it is false, it will save a .PNG at the ‘file path’ specified. Note that if ‘Merge Objects’ is true, the image will be saved regardless of this setting

Merge ObjectsWhen true, the baked images from all selected objects will be put into the same image, rather than each object having its own image. The settings of the ‘active object’ will be used, including the UV Map, so make sure that all selected objects have a UV Map of the same name

Buy this
3 sales
Blender versions
2.83, 2.93, 3.0, 3.3, 3.6
LICENSE
This addon is based on the General Public License (GPL). A copy of it is provided after purchase. With this license, you have the right to use the software for any purpose; change the software to suit your needs; share the software with your friends and neighbors; share the changes you make
Size
513 KB
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