Volumetrics in Blender have always been a consuming process that would lead to choppy previews and huge render times. Learning from how games did it best in the past, it's time to unearth the hidden potential and create similar results with faked volumetrics that do the job right.
- 19 customizable light presets
- customizable smoke & dust & fog effects
- Blender 2.83, 2.93, 3.2
- Eevee & Cycles
This volumetric pack contains an array of different-styled lights that you can use to populate your scenes, without the hassle of ramping up the Blender render settings. Main use is intended for Eevee, but you can utilize its usefulness in Cycles as well.
You can use the light presets available in this pack, ready for your variations and appropriation. The amount of variations you can achieve have no limit.
Since these are 2D planes, hardware resources needed for rendering and previews are reduced greatly, giving you more flexibility for bigger and greater scenes.
Instead of fully populating a scene, corridor or window, you can just use the power of shadows to create the mysterious blend that would clip areas off that are not in focus, or the focus of the animation or poster, with a cube that can take on many shapes for any custom scene.
Smoke can also follow a path, whether a cigarette, car exhaust or a fire, while having full control over emission intervals and sizes. It can also be made to react to objects, changing its direction and shape. Thse effects can differn on Cycles.
You can turn it into steam particles, fog, smoke, mist, whatever comes and goes. Best part is that it can be made to react to other objects!
The .zip doesn’t install in Blender
- Please un-zip the archive and open the .blend project.
Is this an addon (script)?
- No, it’s a plugin that uses a .blend file that has all the assets, textures and logic (node groups) inside for direct use. You can copy any of them over to any of your projects, while also preserving their original functionality. Before use, un-zip the archive.
Real time preview?
- If you have issues in Blender 3.1 with real-time previews, then just enable playback and you will see changes instantly.
Can I use this in Cycles?
- Yes you can, but the intended uses shown on the demo video are different in regards to the partial smoke particle effect. Because the lights are 2D, this also reduces render times and allows for fast previews.
Is this hard to use?
- Provided you know the basics of Blender and have watched the tutorial for this pack, you shouldn’t have any issues using the assets.
Get the volumetric light pack with 19 light presets and smoke effects that react to the environment in Blender's EEVEE.